OLIVE - On-Line Interactive Virtual Environment
SAIC's enterprise-grade virtual world software platform delivers interactive multimedia communication capabilities for collaboration, training, operations, and education.
Overview
Cost savings, efficiency and effectiveness drive the shift to virtual worlds
Dispersed global operations, soaring travel costs, changing threats, competitive environments, and the demand for faster, real-time decision-making are driving government organizations, academia, and corporations to identify new ways to collaborate. train, rehearse, and operate. Virtual worlds provide a flexible, cost-effective and efficient medium to meet these challenges by enabling distributed users to connect in the virtual world just as they would in the real world.
OLIVE powers enterprise-grade, private virtual worlds with life-like avatars and custom terrain
SAIC's OLIVE is a powerful, dynamic software platform that enables customers to deploy their own persistent and secure three-dimensional (3-D) virtual worlds where users can train, collaborate and rehearse using life-like human avatars in custom terrain over computer networks. OLIVE provides a video game-like 3-D user interface with access to a variety of functionality and rich media. OLIVE-based virtual worlds bring together physical presence, action, voice, data, and media in a realistic, context-specific simulated environment that can run in your IT environment. Visit the Customers and Videos page to see OLIVE in action.
OLIVE 3.0
SAIC's version 3.0 is introducing a new standard for virtual reality and human interaction on enterprise-grade virtual world (VW) platforms today. The completely redesigned OLIVE 3.0 platform and software system now runs on the Web and in the cloud, giving customers the freedom to work in the VW 24/7/365. Download Highlights of OLIVE 3.0.
OLIVE virtual training and practice helps prevent real-life errors
It's been said that "life's best lessons are learned from our mistakes." OLIVE's private, virtual worlds allow your organization to practice, rehearse, and operate in safe, realistic environments that replicate the real ones in your world. This enables organizations to learn from mistakes in the security and safety of the virtual world, so they can avoid them in the real one.
OLIVE virtual worlds delivers results and return on investment (ROI)
OLIVE can bring together hundreds of distributed employees across the globe in one virtual world, reducing travel, meeting, training, and rehearsal costs. OLIVE delivers an immersive user experience superior to audio and web conferencing systems without the cost of specialized and location-based equipment associated with telepresence solutions. OLIVE can also strengthen personnel learning and knowledge retention through its robust record and replay features. OLIVE virtual world technology can improve results, reduce costs, and enhance individual performance — all of which support your ROI. See our Comparison of OLIVE versus Conventional Communication Technologies.
OLIVE enables secure environments for government, industry and academia
Today OLIVE supports virtual world implementations in healthcare, defense, government, emergency response, disaster preparedness, energy, transportation, retail, and higher education. We provide tailored solutions based on industry- and customer-specific needs. These solutions meet both enterprise IT security and privacy requirements, and run on today's computing platforms. Check out our Industries for more information.
OLIVE provides flexible license pricing or hosting services
SAIC gives customers a choice of license pricing models, a perpetual license and/or new hosting services for its OLIVE virtual software platform. The OLIVE pricing model and new perpetual license is structured specifically for government and commercial customers seeking to test and develop persistent, secure virtual worlds behind firewalls for collaboration, training, rehearsal, meeting, planning, and operation needs.
The hosting service provides commercial, education and government organizations with a quick, easy, and cost-effective tool to collaborate, meet, train and rehearse in virtual worlds without having to engage IT departments in extensive development, project startup and maintenance. SAIC continues to offer behind-the-firewall solutions using OLIVE's persistent, secure, private virtual world.
For commercial and international pricing, contact oliveinfo@saic.com.
Customers and teammates choose OLIVE for their virtual worlds
Customers select OLIVE because of its discriminating technology and enterprise-grade capability to support the development of secure virtual worlds. Our customer success stories reinforce the confidence our clients have in OLIVE as their trusted business associate in building and deploying virtual worlds that are persistent, private and business-ready. Companies choose to work closely with OLIVE because we support the importance of and access to a group of robust teammates that can support OLIVE virtual world implementations. OLIVE, like SAIC, promotes non-proprietary, open interfaces, and is a leader in driving interoperability standards.
OLIVE provides expert virtual world development and implementation support
OLIVE invests heavily in customer support, training, and documentation services to provide customers and teammates with the tools to achieve success. We actively develop and maintain a product road map based on customer feedback that helps to ensure that OLIVE addresses the critical short- and long-term business needs of our clients.
Specialized Applications — Deployed Personnel Virtual Visits Home.
OLIVE Product Brochure
Learn how OLIVE delivers interactive multimedia communication capabilities. Download the Brochure »
Applications
OLIVE virtual worlds provide an intuitive medium for meeting, collaboration, and more.
OLIVE enables distributed users to connect in the virtual world as they would in the real world. Make OLIVE enterprise-grade virtual world technology your choice for:
Collaborative meetings
From remote team discussions, weekly updates, sales presentations, and executive fireside chats to brainstorming exercises, project management reviews and more, OLIVE enhances engagement of remote participants and reduces costs compared with alternative communication technologies. Watch an OLIVE video: The Virtual Situation Room for Emergency Operations Center.
Training and learning
Remote users receive instructor-led, web-based, or Sharable Content Object Reference Model (SCORM®)-compliant training and/or actively participate in 3-D, experiential, learning scenarios. OLIVE increases user knowledge acquisition and retention, and promotes effective use of remote experts and instructors. Watch an OLIVE video: 3D Emergency Preparedness Training.
Events
From executive presentations, sales meetings and mission rehearsals, to panel discussions, partner forums, and conferences, whenever and wherever small groups to hundreds of participants need to simultaneously collaborate, train and rehearse. OLIVE can be used to reduce travel costs, build social networks, and increase access to constituencies. Watch an OLIVE video: Virtual Police Officer and First Responder Training.
Operational and remote applications
Remote, in-world users can exchange real-time information to support operational decision-making. Using built-in collaboration tools, applications running on a user's desktop can be presented to all logged-in users, who can discuss the situation and potential outcomes as if they were in the same place. This supports better, faster decision-making. Watch an OLIVE video: 3D Hospital Training.
Specialized applications
Developers can build solutions around the OLIVE platform, such as disaster preparedness and medical simulation, or create new and innovative use cases such as groundbreaking behavioral therapy techniques or hazardous military training scenarios. OLIVE's open, non-proprietary architecture enables virtually unlimited possibilities for the creation of distributed collaboration applications using OLIVE's life-like human avatars and large, multi-resolution terrain data to create custom environments. Watch an OLIVE video: Virtually Home.
SCORM is a registered trademark of the Department of Defense in the U.S. and/or other countries.
Training & Learning — Mission Rehearsal
OLIVE Product Brochure
Learn how OLIVE delivers interactive multimedia communication capabilities. Download the Brochure »
Features and Benefits
OLIVE delivers key user and IT-oriented features that make it easy to participate in and launch secure, private virtual worlds within your organization.
For users: OLIVE provides an engaging, immersive experience with extensive training, rehearsing and operations functionality. OLIVE also supports remote collaboration supporting hundreds of distributed employees.
For developers and systems integrators: OLIVE provides a robust software development toolkit (SDK) with a wide range of integration and customization features, and flexible, enterprise IT-ready software.
For government customers that access the GSA schedule, visit the GSA Advantage web site.
OLIVE Delivers the Following Key Features
Engaging User Experience
- Lifelike avatars: Provide photo-realistic appearances, automated gestures and voice-activated lip synch to deliver an immersive and personalized experience
- High-quality audio: Delivers clear, crisp and spatially accurate voice communication that supports free-flowing conversation
- Industry-specific content: Provides pre-developed, high-quality 3-D content, including avatar clothing and gear, vehicles, meeting rooms, classrooms, buildings, city, rural scenes, and more
- Integrated social networking: Links private or public personal profiles to avatars in order to build relationships quickly or uses links to connect to social networking sites, blogs, wikis, or content repositories
- Easy-to-use, role-based user interface: Enables end users to learn OLIVE in minutes, using an intuitive, graphical user interface. Power users, including instructors or moderators, have access to advanced and role-specific controls.
Collaboration and Training Functionality
- Rich media: Supports drag-and-drop PowerPoint® slides, streaming videos or presentation of desktop applications onto in-world screens, and reuse of web-based SCORM® content for instructor-led lessons or self-paced learning. Check out the video on the Virtual Emergency Operations Center with Media Dashboard in the Customers and videos page
- Telephony: Increases access to OLIVE virtual worlds by allowing phone-based attendees without access to a PC to hear and be heard in the virtual world
- Presence: Enables users to know who else is present in the environment and to designate individual user status to others
- Record and replay: Conduct replays of completed sessions for debriefing participants or performing after-action reviews. Trainees can receive real-time feedback from instructors or subject matter experts.
Remote Collaboration
OLIVE provides virtually all the benefits of leading, remote collaboration functionality along with a fully integrated simulation platform that enables extension and customization to your specific requirements. OLIVE delivers all of the key components out-of-the-box via its software development toolkit (SDK) for standing up a private virtual world, including:
- Hundreds of customizable avatars with associated animations
- Fully integrated voice over Internet Protocol-based spatial audio
- A wide variety of pre-developed, industry-specific content
- Built-in application sharing
- Record and playback of key activities conducted in-world of any session, from any point in time or point of view
Enterprise IT Ready
- Mid-range PC and Linux® platform requirements: Designed to run on mid-range or better PC technology on the client side, using a scalable, multiprocessing, computing architecture on the server. Low-cost, commodity PC technology provides broad access for operation and management of large virtual environments.
- Firewall and security support: OLIVE can run fully behind or through firewalls, using a single, open port of your choice configured through OLIVE's network multiplexer feature with an option to run secure socket layer encryption for increased security.
- User authentication: A single sign-on for users is provided with integration to authentication systems like Lightweight Directory Access Protocol.
PowerPoint is a registered trademark of Microsoft Corporation in the U.S. and/or other countries. SCORM is a registered trademark of the Department of Defense in the U.S. and/or other countries. Linux is a registered trademark of Linus Torvalds in the U.S. and/or other countries.
Specialized Applications — Ship Control Room Operations and Exercises
OLIVE Product Brochure
Learn how OLIVE delivers interactive multimedia communication capabilities. Download the Brochure »
Value Proposition
Benefits of Using OLIVE Persistent, Secure Virtual Worlds
Why is the virtual world better than the conventional audio or web-based communication or collaboration and training alternatives that organizations use today?
The comparison chart below compares OLIVE virtual worlds with today's communication alternatives. Virtually all of these conventional communications technologies try to re-create the experience of a live, in-person meeting, but usually with higher costs and much less convenience.
OLIVE revolutionizes meetings, training, and operations by delivering an immersive user experience superior to audio and web conferencing systems, without the cost and need for the specialized and location-based equipment of telepresence solutions. And remember, users can join OLIVE virtual worlds anytime, from any place with an Internet connection, and at one of the lowest costs available.
OLIVE-based 3-D virtual world collaboration, training, and events can deliver high return on investment for commercial enterprises, corporations, government, agencies, academia, and organizations across the world.
A choice of pricing models, licenses and a new hosting service
OLIVE gives government, commercial and international customers a choice of license pricing models, a perpetual license and/or new hosting services for its enterprise-grade virtual software platform.
- The OLIVE pricing model and new perpetual license is structured specifically for customers seeking to test and develop persistent, secure virtual worlds behind firewalls for collaboration, training, rehearsal, meeting, planning, and operation needs.
- The OLIVE hosting service provides commercial, education and government organizations with a quick, easy, and cost-effective tool to collaborate, meet, train and rehearse in virtual worlds without having to engage IT departments in extensive development, project startup and maintenance.
- The 90-day trial license provides an entry-level developer program for organizations interested in exploring the possibilities and benefits of virtual world applications, and/or evaluating and tailoring the numerous, out-of-the-box applications available within OLIVE for potential deployment. This affordable program is designed to provide access to the OLIVE Windows Software Development Toolkit (SDK) with the necessary support assistance to enable an in-depth evaluation of OLIVE's extensive virtual world applications.
Experience an OLIVE-based meeting and see how close the engagement and interaction can be to live, in-person events, rehearsals, training and operations.
Comparison: OLIVE Versus Conventional Communication Technologies
| Application | Benefits | Challenges | Costs (per user per year) |
|---|---|---|---|
| Virtual World (OLIVE) |
|
|
![]() |
| Audio Conferencing |
|
|
![]() ![]() ![]() |
| Web Conferencing |
|
|
![]() |
| Telepresence or Video Conferencing |
|
|
![]() ![]() ![]() ![]() ![]() |
| Travel for In-person Meetings |
|
|
![]() ![]() ![]() ![]() ![]() |
(less than $200 per user per year)


($200 - $1,000 per user per month)




(more than $1,000 per user per month)
Collaboration in Operations using the Media Dashboard
OLIVE Product Brochure
Learn how OLIVE delivers interactive multimedia communication capabilities. Download the Brochure »
Frequently Asked Questions
General
- What is OLIVE?
- What are the major features of OLIVE?
- What advantages does OLIVE provide over other virtual world platforms?
- Advantages Comparison Chart
- How is OLIVE being used today?
- What is the history of OLIVE?
- How is SAIC expanding OLIVE?
Avatars in the Virtual World
In-World Communication and Collaboration
- How do avatars communicate?
- How many users can participate in OLIVE at the same time?
- How are data and other information shared?
- What kind of activities can occur in OLIVE?
- What content comes with OLIVE?
- Can content be customized?
Security and Firewall Support
- How does OLIVE handle security?
- Can OLIVE run behind firewalls?
- How secure are individual and organizational data?
OLIVE v3.0
Cost Options
- What does OLIVE cost?
- What kind of services or support does OLIVE offer?
- What kind of return on investment does OLIVE provide?
Technical Information
- How does OLIVE work?
- What operating systems does OLIVE require?
- Does OLIVE run on a Macintosh?
- How do organizations get their own 3-D data and terrain into OLIVE?
- Can real-world location and terrain data be added to OLIVE?
- What development environment does OLIVE require?
- What kind of network requirements does OLIVE have?
Legal Information
The information from or through this publication is provided "as-is," "as available," and all warranties, express or implied, are disclaimed (including but not limited to the disclaimer of any implied warranties of merchantability and fitness for a particular purpose). No representations, warranties or guarantees whatsoever are made as to the accuracy, adequacy, reliability, currentness, completeness, suitability or applicability of the information to a particular situation. The information may contain errors, problems or other limitations. In no event shall SAIC be liable for any direct, indirect, special, incidental, or consequential damages (including damages for loss of business, loss of profits, litigation, or the like), whether based on breach of contract, breach of warranty, tort (including negligence), product liability or otherwise, even if advised of the possibility of such damages. The entire risk arising out of the use of this information remains with recipient.
Any redistribution or reproduction of any materials or information contained herein is strictly prohibited. This publication and the information may be used solely for personal, informational, non-commercial purposes, and may not be modified or altered in any way. Recipient may not remove any copyright or other proprietary notices contained in the documents and information.
© Science Applications International Corporation. All rights reserved. SAIC, the SAIC logo, and SimInsight are trademarks or registered trademarks of Science Applications International Corporation in the United States and/or other countries. CMMI is registered in the U.S. Patent and Trademark Office by Carnegie Mellon University. Autodesk and 3ds Max are registered trademarks of Autodesk, Inc. in the United States and/or in other countries. SCORM is a registered trademark of the Department of Defense in the United States and/or other countries. PowerPoint, Windows, Excel, Windows XP, and Windows Vista are registered trademarks of Microsoft Corporation in the United States. and/or other countries. Linux is a registered trademark of Linus Torvalds in the United States and/or other countries. FaceGen is a trademark of Singular Inversions Inc. in Canada and/or other countries. IEEE is a registered trademark of The Institute of Electrical and Electronics Engineers, Inc. in the United States and/or other countries. Sketchup is a registered trademark of Google Inc. in the United States and/or other countries. Mac OS and Macintosh are registered trademarks of Apple Inc. in the United States and/or other countries. Schema is a registered trademark of Schema Ltd. In the United States and/or other countries. Drupal is a registered trademark of Dries Buytaert in the United States and/or other countries.
General
What is OLIVE?
OLIVE is an acronym for On-Line Interactive Virtual Environment. OLIVE is a leading-edge, enterprise-grade, software platform and toolkit that enables organizations to deploy their own persistent, 24/7, secure virtual worlds where users collaborate over computer networks using a video game-like, three-dimensional (3-D) user interface that provides access to a variety of functionality and media. OLIVE-based virtual worlds bring together physical presence, action, voice, data, and media in realistic, context-specific, simulated environments with hypothetical or geospecific terrain.
What are the major features of OLIVE?
With over 10 years of development behind it, OLIVE is one of the most advanced virtual world environments available today, and the winner of numerous awards, including the 2008 Virtual Worlds Innovation Award for the Enterprise. OLIVE provides the benefits of leading remote collaboration functionality along with a fully integrated, open simulation platform that enables extension and customization to any organization's specific requirements. OLIVE delivers all of the key components out-of-the-box for standing up your organization's private, interactive virtual world, including:
- Hundreds of customizable avatars with photo-realistic appearances of actual people with realistic facial expressions, associated animations, and behaviors to provide an immersive, personalized experience
- Fully integrated, high-quality voice over Internet protocol (VoIP)-based spatial audio that delivers clear, crisp, and spatially accurate voice communication to support free-flowing conversation in-world
- A wide variety of pre-developed, industry-specific content so users can change or create clothing, equipment, surroundings, and more whenever the need arises, without having to purchase new items as required in other interactive, virtual worlds
- Built-in application sharing using OLIVE's Media Dashboard to support the simultaneous presentation of a vast variety of desktop applications onto in-world screens, enabling remotely located collaborators to view the same rich, multimedia content together unlike other virtual software technology
- Record and playback of key activities conducted in-world in any session, from any point in time or point of view, so participants can receive real-time feedback from observers, instructors, or subject matter experts
- Secure handling of hundreds of simultaneous users, represented as avatars, with Internet access starting on day one from anywhere in the world
- A set of integrated software modules and tools that work together to instantiate highly realistic virtual environments where users interact with one another and their surroundings just as in the real world
- Multimedia sharing, scalable computing, and network-enabled connectivity that provide a complete, IT-ready platform for developing and supporting multiplayer, interactive virtual worlds that can run in any IT environment
- Secure and proven architecture and capabilities — a critical consideration in making long-term investment decisions about virtual world technology.
What advantages does OLIVE provide over other virtual world platforms?
OLIVE is virtually the only enterprise-grade, secure, private virtual world environment developed especially for business and government. It provides many advantages over other virtual world platforms available today.
OLIVE is supported by Science Applications International Corporation (SAIC), one of the leading providers of scientific, engineering, and technical services to the U.S. government, commercial and international customers. SAIC holds the Earned Value Management System (EVMS) certification and Capability Maturity Model Integration (CMMI®) Level 5 rating in systems engineering and in software development.
SAIC is constantly developing new features for OLIVE to provide the most advanced capabilities for its enterprise customers. SAIC is committed to the success of its government and commercial teammates and their efforts to become more effective and efficient in the 21st century by fully exploiting the Internet and virtual worlds.
Advantages Comparison Chart
| Feature/ Functionality | OLIVE | Other Leading Virtual Technology |
|---|---|---|
| Enterprise-grade | Designed for private, secure enterprise use by business, government, academia, and the public sector | Consumer-grade commercial service |
| Choice of Access | Purchase of license or secure hosting service, not a service | Service on commercial Internet |
| Security | Runs on enterprise networks behind firewalls or in front of them | Typically runs over the commercial internet |
| Third-party Content Development | Provides the OLIVE SDK (Software Development Toolkit) and easily supports integration of third-party content | No |
| Geo-specific Terrain and Databases | Supports real-world terrain and databases and can import and/or create virtually any terrain or database | No |
| Custom Content Development | Supports use of third-party tools for content development | Difficult to use third-party tools |
| Intellectual Property Ownership | Enables customer ownership and export of custom content | No |
| Connectivity | Supports traditional phone conferencing as well as web-based, computer, and cell phone access | No |
| Security Features | Supports encryption, Lightweight Directory Access Protocol (LDAP), and single firewall ports | No |
| Compliance Approval | Can be approved for compliance with Health Insurance Portability and Accountability Act (HIPAA), Family Educational Rights and Privacy Act (FERPA), and Child Online Protection Act (COPA) | No |
| Child Avatars | Yes, COPA-compliant | No |
| Record, After Action Review, and Playback | Yes | No |
| Available on U.S. Government Contracts | Yes, General Services Administration (GSA) Schedule and under U.S. Department of Agriculture vGov Contract AG 3142-C-10-0029 | No |
| Interoperability | Yes, with distributed interactive simulation (DIS)/high level architecture (HLA), Synthetic Environment (SE) Core and other simulation systems | No |
How is OLIVE being used today?
OLIVE computer-generated, 3-D, synthetic environments support a variety of collaboration, simulation, training and analysis, operations, experimentation, and socialization applications across virtually all industries and organizations. Here are some recent use examples.
- U.S. Department of Agriculture (USDA) Virtual World vGov Initiative, where SAIC is delivering the OLIVE software platform to support the development of virtual world solutions for federal employees and managers across departments and agencies through the USDA
- U.S. Air Force (USAF), where SAIC, along with subcontractor InWorld Solutions, is supporting the delivery of operational assessments and two virtual systems for Virtual Family Support and the Use of Avatars in Mental Health for airmen and women on the front line of USAF combat action for the Office of the USAF Surgeon General Telehealth (AF/SG6), Air Force Medical Support Agency (AFMSA)
- The National Intrepid Center of Excellence (NICoE) in Bethesda, Md., where the InWorld Solutions system and OLIVE are providing a new virtual therapy modality of treatment to military personnel and veterans with mild traumatic brain injury (mTBI), post traumatic stress disorder (PTSD), and complex psychological health (PH) issues
Recent commercial activity includes collaboration with
- A major Canadian financial institution to provide retail training for distributed branch managers and call center staff
- A global energy company using OLIVE in the development of a global mining safety program and open pit mining simulation to reinforce safety procedures, reduce accidents, and improve the safety of mine workers
- An international global pharmaceutical giant using OLIVE to create virtual customer support groups, supported by experts and aimed at sustaining healthy lifestyle practices in diet, exercise, and nutrition.
- Workplace Technology Research Institute (WTRI), which is testing the use of OLIVE virtual environments for different activities in the workplace
What is the history of OLIVE?
OLIVE was launched in 2000. Since its start, OLIVE software developers have issued eight versions of the virtual software platform to customers. SAIC, initially both a customer and end-user of OLIVE, acquired the virtual software technology in February 2010. SAIC has released two software versions and launched new perpetual software licenses and hosting services in 2010. The company plans to release updates consistently. Today the road map for OLIVE development is constantly evolving based on feedback from OLIVE users.
How is SAIC expanding OLIVE?
SAIC is accelerating the implementation of the OLIVE product road map for development and expansion. With over $10 billion in revenues and offices in 15 countries, SAIC's global reach is expanding the visibility and application of OLIVE virtual worlds for collaboration, meetings, learning, training, rehearsals, simulations, operations, and a growing variety of special applications — from cognitive behavioral therapy and medical simulation to first responder and emergency management.
OLIVE is part of SAIC's portfolio of end-to-end modeling and simulation, and training solutions, and the SimInsight™ platform of simulation services. The portfolio includes live, virtual, and constructive simulation, gaming, and convergence products, technology, and services. OLIVE enhances SAIC's 3-D virtual environment capability and offerings.
Avatars in the Virtual World
What is an avatar?
Participants in OLIVE-based virtual worlds are represented as fully animated, three-dimensional (3-D) avatars. Avatars are representations of human operators in the virtual world, much like video game characters, and they are the focal point for communication and interaction within OLIVE. You play yourself or a role you may have in a particular meeting, training, exercise, event, or operation. Through your avatar, you can interact, gesture, and speak out loud in the virtual world, just as you would in the real world.
How realistic are avatars in OLIVE?
Unlike other virtual world technology, OLIVE provides avatars with the photo-realistic appearances of actual people, including automated gestures and voice-activated lip synch to provide an immersive and personalized in-world experience. Avatars can be made to resemble the appearance of an actual person by selecting and adjusting existing OLIVE avatar templates, or by processing two to three photographs of the person with the commercial tool FaceGen™ to generate a photographic likeness of the user. OLIVE teammate Vcom3D, Inc., brings authentic cultural avatars (ACAs) to the OLIVE platform with realistic facial expressions and culturally accurate, gestural behaviors that are informed by an extensive Culture Knowledgebase.
In OLIVE, avatars breathe, blink, move their gaze to the center of action, and shift their weight when standing in one place. Users can make their avatars walk, run, sit, jump, drive or ride vehicles, use objects, change clothing, and more, using the keypad on their computer or cellphone. Avatars can select pre-defined or customized destinations and places in OLIVE and teleport to them. Additional OLIVE modules include a medically validated physiological patient model for avatar healthcare and treatment.
Can avatars be customized?
Absolutely. Users can personalize the in-world appearance of any avatar using OLIVE Content Packs or customized content. OLIVE's individual avatar template allows extensive variation of parameters, such as body build, height, weight, age, health, clothing, accessories, and more. All parameters can be customized through the avatar template files, service-oriented web interfaces, or the OLIVE Application Object Model.
OLIVE provides three avatar archetypes for creating male or female avatars, and an approximately 10-year-old child of either gender. Based on these archetypes, creation of new avatars generally involves selection of gender, modifying the body shape using simple sliders, selection of skin color, application of a textured face, and selection of a hair or hat model and clothing. The high degree of flexibility of the archetypes enables rapid creation of new avatars for new scenarios.
The heart of OLIVE's lifelike avatars and immersive environments is its deeply integrated animation system. The OLIVE Animation System supports skeletal animation (skin-and-bones), morphed animation (blending between mesh shapes), and custom combinations of animations to produce complex expressions and combine avatar gestures with facial animations. With OLIVE's sophisticated animation system, avatars can support effective and dramatic presentations of complex and varied sequences of interactions and events in the virtual world.
In-World Communication and Collaboration
How do avatars communicate?
Key to the effectiveness of immersive virtual worlds is the ability for users to feel as if they can naturally communicate with others in the virtual world, just like they do in the real world and regardless of whether they are co-located or geographically distributed in the real world. OLIVE provides high-quality, superior audio in-world and delivers clear, crisp, and spatially accurate voice communication that supports free-flowing conversation in the virtual world.
To communicate, users need a common headset and microphone connected to a computer and a broadband Internet connection or telephonic connection like a cell phone. Unlike other virtual environments, OLIVE enables phone-based attendees, without access to a PC, to hear and be heard in the virtual world.
In OLIVE, users can always see who is talking through the appearance of radio waves over the speaker's head. Unlike many other virtual world systems, speech from an OLIVE avatar is spatially accurate in 3-D, so someone speaking to the right will actually be heard on the right, and someone far away will be heard as speaking more softly than a nearby avatar. OLIVE analyzes the stream of speech and automatically animates the avatar based on their speech. This provides visual cues on the speaker and enhances realism through the speaker's synchronized facial and body animations. OLIVE also supports culturally specific body language and gestures to provide additional cues for non-verbal communication.
How many users can participate in OLIVE at the same time?
OLIVE provides the ability to scale the virtual environment to large numbers of simultaneous participants, simulated non-player entities, and virtual geographic areas of interest. The overall scalability of OLIVE depends on the particular customer application or use case. An application that requires hundreds of concurrent users to be in a single virtual world location, such as a virtual conference for company employees, is different than an application that supports hundreds of concurrent users in small ad-hoc meetings at many virtual world locations.
The maximum scalability of each application is determined by the number of active 3-D objects, such as avatars or vehicles, in a particular virtual world location and the level of performance of the server hardware. OLIVE provides several performance-tuning options to increase customer performance and the proper level of detail for various 3-D objects in a scene. A secondary scaling consideration to determine the peak level of concurrent users is the available bandwidth in an organization's existing corporate network.
How are data and other information shared?
The OLIVE platform comes with one of the widest varieties of built-in collaboration tools and multimedia sharing. All logged-in participants can see the same applications, data, and images on different screens in the virtual world right on their desktop, as if they were in the same room. OLIVE's rich media, displayed in-world on the Media Dashboard and Shared Screens, includes Microsoft Corporation's PowerPoint® and Word; individual application windows such as Excel®, Project, PDFs, and other Web-based applications; Windows® Desktop; Sharable Content Object Reference Model (SCORM®) learning; shared video files; live streaming video; and more.
PowerPoint presentations or video files can be loaded using drag-and-drop or browsing through the user's native Windows file system. Anyone in the virtual world can load a presentation that other participants can view in OLIVE, and more than one Shared Screen at a time can be presented on the Media Dashboard, enabling the simultaneous display of different media.
SCORM-based instructor and lesson books can be used in OLIVE, and HTML content in learning modules within a LMS (Learning Management System) can be launched in a Web browser within OLIVE to facilitate e-learning and register completion of specific lessons.
White boarding activity is supported in OLIVE. Users can capture notes in real time by editing a Word document, an Excel spreadsheet, or PowerPoint file that is mirrored to the audience in OLIVE. Users also can share the view and any application on their current desktop. Most pre-configured OLIVE conference and meeting rooms in-world have built-in screens. In addition, avatars can "drop" Shared Screens in several sizes into rooms without screens or outdoor locations.
And unlike most virtual world platforms, OLIVE supports a persistent - always-on - virtual world that is affected by user interactions. This means that changes made by users endure in the virtual world until subsequent changes are made in the same session or a later one. This feature is a major advance over traditional simulation and game architectures where specialized tools and personnel are needed to make changes.
What kind of activities can occur in OLIVE?
Virtual world interactivity in OLIVE is one of the closest substitutes to direct, face-to-face, interpersonal contact available today. The OLIVE experience is exceptional and highly immersive when compared to standard telephony, web, or telepresence-based conferencing. OLIVE enables distributed users to connect in the virtual world just as they would in the real world for meetings, collaboration, simulation, training, learning, exercises, events, operations, remote coordination. and a variety of operations. See the variety of OLIVE virtual worlds in action on the Customers and Videos page.
Organizations can use OLIVE for:
Collaborative Meetings — From remote team discussions, weekly updates, sales presentations, and executive fireside chats to brainstorming exercises, project management reviews, and more, OLIVE enhances engagement of remote participants and reduces costs compared with alternative communication technologies.
Training and Learning — Remote users can receive instructor-led, web-based, or SCORM®-compliant training and/or actively participate in 3-D, experiential, learning scenarios. OLIVE increases user knowledge acquisition and retention, and promotes effective use of remote experts and instructors.
Events — From executive presentations, sales meetings and mission rehearsals to panel discussions, partner forums, and conferences, whenever and wherever small groups to hundreds of participants need to simultaneously collaborate, train and rehearse, OLIVE can be used to reduce travel costs, build social networks, and increase access to constituencies.
Operational and Remote Applications — Remote, in-world users can exchange real-time information to support operational decision-making. Using built-in collaboration tools, applications running on a user's desktop can be presented to all logged-in users for discussion of a situation and identification of potential outcomes as if they were in the same place. This supports better, faster decision-making.
Specialized Applications — Developers can build solutions around the OLIVE platform, such as disaster preparedness and medical simulation training, or create new and innovative use cases such as groundbreaking behavioral therapy techniques or hazardous military training scenarios. OLIVE's open, non-proprietary architecture enables virtually unlimited possibilities for the creation of distributed collaboration applications using OLIVE's life-like human avatars and large, multi-resolution terrain data to create custom environments.
What content comes with OLIVE?
OLIVE's expanding industry and governmental application content packs support a variety of virtual world implementations, including organizational collaboration and meetings; healthcare, medical and life sciences operations; government, defense and public sector exercise training and operations; energy management; transportation logistics; financial services; retail sales; and higher education. Recent additions to OLIVE's expanding virtual world content packs include:
- Organizational Collaboration and Meetings Content Pack with 3-D products and scenes' supplement that enables collaboration through additional office and conference room objects and settings
- Army Content Pack supplement to support a variety of individual and group training or planning exercises that provide realistic interactions with current weapons, vehicles, and equipment in contemporary urban and country environments
- First Responder Content Pack with 3-D products and scenes' supplement that enable a variety of emergency and hazardous material response, safety, transportation, and operations training exercises
- Navy Content Pack supplement that supports individual and group training or planning exercises and provides realistic interactions with current ships, weapons, vehicles, and equipment in contemporary port- and ocean-based environments
All of OLIVE's pre-existing object types can be customized to meet any organization requirements. Changing the layout of operation centers, tables and chairs in a restaurant, or the configuration of meeting and training rooms, is just a matter of loading or unloading predetermined sets of content objects.
Can content be customized?
OLIVE includes a series of content packs and a wide library of existing scenes with buildings, vegetation, entrance gates, signs, roads, and sidewalks. Unlike most other virtual world environments, OLIVE also provides a comprehensive set of tools to customize the virtual world environment and create content and almost any virtual object needed to support a variety of meetings, collaboration, learning, training, rehearsal scenarios, and more. Customization can include:
- Virtual Environments in which the scenario takes place, including terrain with buildings and roads, trees and scenery details, and building interiors with furnishings
- Avatars, Animations, and Clothing that represent training participants, role-players, and any semi-automated characters. Avatar bodies, faces, hair, accessories, body positions, animations, and locomotions that enable avatar movement in an environment are all editable and customizable just like user-driven gestures and facial expressions
- Interactive Objects that interact with avatars and the surrounding environments, such as vehicles, weapons, radios, instrumentation, and more
- Graphical User Interface that enables participants to pilot their own OLIVE avatars and points of view, express them, manipulate interactive objects, and more.
To make a virtual world truly immersive, the world and the objects in it need to behave with sufficient realism and look like their real-world counterparts. For 3-D character and prop modeling, OLIVE leverages the popular, industry-standard 3ds Max® modeling package and includes a built-in set of plug-ins to produce vivid content for applications. OLIVE plug-ins include a Scene Editor, Emotion and Soundscape Tools, and more. OLIVE also enables 2-D and 3-D artists to easily integrate their work into the virtual world platform.
Security and Firewall Support
How does OLIVE handle security?
Unlike almost all other virtual world environments, OLIVE virtual worlds are private, secure, persistent — always-on — enterprise-grade virtual worlds designed for business, government, and organizations. OLIVE provides a variety of internal and external security measures, as well as flexibility with additional network and account security architectures.
Can OLIVE run behind firewalls?
Absolutely. OLIVE is one of the few virtual world environments that can run fully behind or through firewalls, using a single, open port of your choice that is configured through OLIVE's network multiplexer feature. Organizations have the option to run secure socket layer (SSL) encryption for increased security of all data communications. This allows organizations to use their own SSL security certificates to provide end-to-end communication security to geographically distributed users of the OLIVE system anywhere in the world.
OLIVE server and cluster framework, and administration procedures provide full support for behind-the-firewall operation with standard port requirements or port multiplexing to support single-port communication through firewalls for a superior user experience. This framework simplifies firewall configurations and IT security policy management and enables remote access to the OLIVE system without unacceptable ranges of port numbers.
How secure are individual and organizational data?
The provision of privacy, security, avatar identity, and privileges in OLIVE are consistent with enterprise IT standards. A single sign-on for users is provided with integration to an authentication system. In addition, OLIVE contains built-in avatar account lock-out procedures based upon a determined number of failed login attempts.
OLIVE v3.0
What's new in OLIVE v3.0?
SAIC's On-Line Interactive Virtual Environment (OLIVE) version 3.0 is introducing a new standard for virtual reality and human interaction on one of the industry's leading, enterprise-grade virtual world (VW) platforms today. The completely redesigned OLIVE 3.0 platform and software system now runs on the Web and in the cloud, giving customers the freedom to work in the VW 24/7/365. OLIVE 3.0 features include:
- Multi-platform and browser-agnostic, client or cloud delivery
- DIACAP secure
- Always-On VM-Based server
- Automatic downloads and distribution
- COTS standards for assets importation
- Next-to-real life avatars
- Enterprise-grade software design and processes and more
Download Highlights of OLIVE 3.0 (806k PDF file*)
Cost Options
What does OLIVE cost?
SAIC provides customers with a choice of flexible license pricing models, a perpetual license, and/or hosting services for its enterprise-grade OLIVE virtual software platform.
- The OLIVE pricing model and perpetual license is for customers seeking to test and develop persistent, secure virtual worlds behind firewalls for collaboration, training, meeting, planning, and operation needs.
- The OLIVE hosting service provides commercial, academic and government organizations with a quick, easy, and cost-effective tool to collaborate, meet, train and rehearse in virtual worlds without having to engage IT departments in extensive development, project start-up, and maintenance.
- The OLIVE 90-day trial license provides an entry-level developer program for organizations interested in exploring the possibilities and benefits of virtual world applications and/or evaluating and tailoring the numerous, out-of-the-box applications available within OLIVE for potential deployment. This affordable program is designed to provide access to the OLIVE Windows Software Development Toolkit (SDK) with support assistance and enable an in-depth evaluation of OLIVE's extensive virtual world applications.
For commercial and international pricing, contact oliveinfo@saic.com.
What kind of services or support does OLIVE offer?
- OLIVE provides three Developer Offerings that give organizations access to the extensive OLIVE Software Development Toolkit (SDK) and bundled support and training to develop specific applications and/or run pilots using virtual world technology. The offerings include a perpetual license and maintenance service.
- SAIC offers six optional OLIVE Functionality Modules that can enhance telephony, the photorealism and physiology of like-like human avatars, and interaction with legacy systems.
- OLIVE makes available seven different Training Classes and Programs, from beginner and advanced users to administrators and developers.
- The SAIC OLIVE Team provides comprehensive, Professional Support for development and deployment of virtual world applications and hosting of virtual world solutions. SAIC's experienced team of OLIVE engineers, 3-D artists, and operations personnel, backed by OLIVE teammates, can deliver a wealth of specialized expertise. The OLIVE Team can help optimize and cost-effectively develop content, enabling reduced time to market and lowering risk through professional support, training programs, and knowledge transfer.
What kind of return on investment does OLIVE provide?
OLIVE can bring together hundreds of geographically distributed employees across the globe in one virtual world. This can dramatically reduce travel, meeting, and training costs and time.
OLIVE can revolutionize collaboration, meetings, rehearsals, and more by delivering an immersive user experience, superior to conventional audio and web conferencing communications systems, and without the cost or need for the specialized and location-based equipment of telepresence solutions.
OLIVE can strengthen personnel learning and knowledge retention through its built-in, comprehensive record and replay features. And because OLIVE is persistent — always-on — users can join OLIVE virtual worlds anytime from any place with an Internet connection and at one of the lowest costs available.
Virtually all conventional communications technologies try to re-create the experience of a live, in-person meeting, but usually with higher costs and much less convenience. OLIVE virtual world technology can improve organization results, reduce costs, and enhance individual performance — all of which support ROI.
To view a comparison of OLIVE versus conventional communication technologies, visit the OLIVE home page.
Technical Information
How does OLIVE work?
OLIVE is a server-client architecture installed as a software development kit (SDK). Customers can run their own 24/7, persistent, virtual world using OLIVE. An Internet-ready, networked server provides the maintenance and description of the OLIVE world, and manages this world through several separated server roles or processes. Networked computers, installed with the rich OLIVE Client, can connect to the server and log-in to OLIVE using avatar accounts set up in advance.
What operating systems does OLIVE require?
OLIVE is enterprise IT ready, designed to run on mid-range or better PC technology on the client side, using a stand-alone Windows XP® or Vista system, or a Linux® (Red Hat, Inc. or Community ENTerprise Operating System, CentOS) cluster of one or more machines, and a scalable, multiprocessing, computing architecture on the server. A Windows OLIVE server runs all of the server roles in one process, making it suitable for development, testing, and prototyping. Large deployments, involving many concurrently logged-in avatars, are recommended on a Linux cluster of multiple processors or systems where OLIVE can apportion server roles across resources.
The OLIVE Client only runs on Windows® operating systems. With OLIVE v2.4.0, Windows XP® Professional and Windows Vista® are now supported. The OLIVE Server and the OLIVE Client have been tested successfully on Windows 7, and support for Windows 7 is planned in an OLIVE 2011 release.
Does OLIVE run on a Macintosh?
Neither the OLIVE server nor the OLIVE Client runs directly on the Mac OS® at this time. The OLIVE Client has been tested successfully on a Macintosh® that was installed with a Windows XP or Vista operating system and running under a dual-boot Boot Camp configuration. Some customers have successfully run the OLIVE Client under a Windows® emulation environment, such as parallels.
How do organizations get their own 3-D data and terrain into OLIVE?
The primary path for adding custom 3-D content to OLIVE is via Autodesk® 3ds Max® (versions 8, 9, 2008, 2009, or 2010) or SketchUp® (v6 or v7) from Google Inc. There are export plug-ins or tools for those authoring packages to convert content to OLIVE deployment formats (*.om, *.model). The SketchUp export process utilizes industry-standard COLLAborative Design Activity (COLLADA) interchange libraries, so COLLADA-based conversion to static OLIVE models from other authoring tools is available. OLIVE supports *.png and *.dds file formats for textures. Utilizing *.dds for OLIVE is recommended, as transparencies are not supported for *.png.
Can real-world location and terrain data be added to OLIVE?
Yes. Depending upon the nature of source data, be it gridded elevation formats or imagery, there are several routes for generating or replicating custom, real-world, geo-located environments. OLIVE utilizes its own open and extensible paging terrain file format called PTF (Page Terrain Format). PTF files can be exported from 3ds Max® or from the set of offline utilities included with OLIVE. For best results, consult with the SAIC OLIVE experts to identify the best development path for your particular kind of source terrain data.
What development environment does OLIVE require?
The OLIVE platform provides two approaches for creating customized applications: Schema® and C++ code. Although not exactly a full scripting language, organizations can customize OLIVE Content Objects using OLIVE Schema, and change parameters and variables using the web-based Dynamic Programming Model (DPM) Inspector, as well as define services and customize the user interface of the OLIVE Client.
The recommended programming environments for OLIVE are Microsoft Corporation's Visual Studio® 2003 or 2008.
What kind of network requirements does OLIVE have?
The recommended bandwidth for efficient interactivity updates and smooth audio communication with the OLIVE Client is 128-144kbps or legacy ISDN rates or greater. The OLIVE Client has proven communications effectiveness at IEEE® 802.11g (and n) WiFi data rates (50+ mbps) and cellular 3G (~56 mbps) data rates.
OLIVE Frequently Asked Questions
View the printable version of the Frequently Asked Questions.