Screenshot of virtual meeting.

OLIVE Platform, Products and Services

For user deployment and developers to support deployment of persistent three-dimensional (3-D) virtual worlds with a variety of offerings, content, training, advanced functionality, and customer services.

OLIVE Product Description

On this page you'll find a description of OLIVE developer and user offerings and licenses, content packs, additional functionality, and the variety of training courses that can support your implementation of OLIVE.

OLIVE User Deployment Offerings

User Deployment Offerings are designed for customers who are ready to provide virtual world services or user applications. SAIC provides seven OLIVE user deployment support offerings. These offerings are designed for any size organization interested in using one of OLIVE's out-of-the-box virtual world content applications. They include both customer-hosted application support and SAIC cloud-hosted access services.

OLIVE User Deployment Support Offerings
Offering Benefit Components Include Pricing
OLIVE Perpetual Concurrent User License Packs
(OLVUSE-X)
  • Provides an affordable, cost-effective path to scale concurrent user growth
  • Delivers the confidence of indefinite license ownership

Initial license purchase includes:

  1. User documentation
  2. Getting Started with Olive In-World training class
  3. Self-paced tutorials
  4. OLIVE Product Knowledge Base
  5. Self-support portal
  6. Online OLIVE technical support expertise
  7. Online software upgrades

Graduated discounting on an incremental concurrent user basis for up to the following potential users: 50, 100, 200, 500, 1000 or 5000

OLIVE Perpetual Concurrent User License Annual Maintenance Service
(OLVUSEMS-X)
Same as the above

Annual Maintenance service includes all of the above plus...

  • Full access to all upgrades of OLIVE application content software
  • Full access to all user documentation

Graduated discounting on an incremental concurrent user basis for up to 50, 100, 200, 500, 1000 or 5000 potential users

90-Day Trial Concurrent User License Pack
(OLVUSE-90D)
  • Provides a low-cost, low-risk approach to experiencing and evaluating the possibilities and benefits of OLIVE virtual world applications
  • Enables immediate access to OLIVE's expanding out-of-the-box virtual world applications for collaboration, meetings, training, and more

The 90-Day trial license provides full access and support services, including:

  1. Application content pack software
  2. User documentation
  3. Self-paced tutorials
  4. OLIVE Product Knowledge Base
  5. Self-support portal
  6. On-line OLIVE technical support expertise
Up to 50 concurrent users with access to the OLIVE virtual world application of their choice, hosted on the customer's server hardware in their facility
Annual SAIC-Hosted Concurrent User Service
(OLVSTDHST-X)
  • Provides a low-cost, low-risk approach to experiencing and evaluating the possibilities and benefits of OLIVE virtual world applications
  • Enables user remote access to OLIVE without the purchase of a license, IT server hardware and software, and on-going data center maintenance
  • Choose either hosting of your organization's unique application on SAIC's secure OLIVE Cloud facilities or OLIVE's out-of-the-box virtual world applications

Annual SAIC-Hosted User Service provides:

  1. Application content pack software
  2. User documentation
  3. Self-paced tutorials
  4. OLIVE Product Knowledge Base
  5. Self-support portal
  6. On-line OLIVE technical support expertise and self-support portal

Priced with graduated discounting on increments of up to 50, 100, 200, 500, 1000 or 4000 user limitations

90-Day Trial SAIC-Hosted Concurrent User Service
(OLVSTDHST-90D)
  • Provides a low-cost, low-risk approach to experiencing and evaluating the possibilities and benefits of OLIVE virtual world applications
  • Enables immediate access to OLIVE's expanding out-of-the-box virtual world applications for collaboration, meetings, training, and more

The 90-Day Trial Hosted Service provides full access and support services, including:

  1. Application content pack software
  2. User documentation
  3. Self-paced tutorials
  4. OLIVE Product Knowledge Base
  5. Self-support portal
  6. On-line OLIVE technical support expertise

Secure, private access for up to 50 concurrent users

Annual SAIC-Hosted Concurrent User Service With Video
(OLVMEDHST-X)
  • Provides the hosting infrastructure to meet the demands of OLIVE virtual world applications with streaming video requirements
  • Choose to host your organization's unique application on SAIC's secure OLIVE Cloud facilities

Annual Hosted Service provides users full access, including:

  1. Application content pack software
  2. User documentation
  3. Self-paced tutorials
  4. OLIVE Product Knowledge Base
  5. Self-support portal
  6. On-line OLIVE technical support expertise

Priced with graduated discounting on increments of up to 50, 100, 200, 500, 1000 or 4000 user limitations.

90-Day Trial SAIC-Hosted Concurrent User Service With Video
(OLVMEDHST-90D)
  • Provides the hosting infrastructure to meet the demands of OLIVE virtual world applications with streaming video requirements
  • Provides a low-cost, low-risk approach to experiencing and evaluating the possibilities and benefits of OLIVE virtual world applications
  • Enables immediate access to OLIVE's expanding out-of-the-box virtual world applications for collaboration, meetings, training, and more

90-Day Trial Hosted Service provides full access and support services, including:

  1. Application content pack software
  2. User documentation
  3. Self-paced tutorials
  4. OLIVE Product Knowledge Base
  5. Self-support portal
  6. On-line OLIVE technical support expertise

Priced with graduated discounting on increments of up to 50, 100, 200, 500, 1000 or 4000 user limitations.

OLIVE Content Packs

OLIVE's expanding industry and governmental application content packs currently support a variety of virtual world implementations including organizational collaboration and meetings; healthcare, medical and life sciences operations; government and defense operations and exercise training; public sector; energy management; transportation logistics; financial services; retail sales; and higher education environments. Recent additions to OLIVE's expanding virtual world (VW) content packs include:

  • Organizational Collaboration and Meetings Content Pack – The Meeting Content Pack 3-D products and scenes supplement enable collaboration through additional office and conference room objects and settings.
  • Army Content Pack – The Army Content Pack 3-D products and scenes supplement enable a variety of individual and group training or planning exercises that provide realistic interactions with weapons, vehicles, and equipment in contemporary urban and country environments.
  • First Responder Content Pack – The First Responder Content Pack 3-D products and scenes supplement enable a variety of emergency response, hazardous material response, safety, transportation, and operations training exercises.
  • Navy Content Pack – The Navy Content Pack 3-D products and scenes supplement enable a variety of individual and group training or planning exercises that provide realistic interactions with ships, weapons, vehicles, and equipment in contemporary port and ocean-based environments.

OLIVE Developer Offerings

Developer Offerings provide customers with a growing set of existing and available virtual world applications through the Developer Offerings, with or without SAIC's application development services, to create their own unique application for user deployment. Developer offerings give customers access to the extensive OLIVE Software Development Toolkit (SDK) and bundled support and training for developing specific applications and/or running pilots using virtual world technology. These offerings are designed for any size organization interested in developing their own unique OLIVE virtual world application. They include both customer-hosted application support and SAIC cloud-hosted access services.

SAIC provides three OLIVE Developer offerings:

The Developer Offerings provide access to the full OLIVE SDK to gain an understanding of the capabilities of the system, and the various technologies and integrated applications that work in conjunction with the OLIVE platform. These offerings can support development, testing, demonstrations, prototypes, and pilots of virtual world technology before committing to a full production deployment.

Both perpetual developer offerings include a non-deployment developer license of OLIVE and four Content Packs that contain pre-built virtual world assets and provide significant functionality out-of-the-box. The Developer Offerings provide associated annual maintenance services for corporations, government, academic organizations, studios, systems integrators, and others who are interested in concept development and pilot user test cases to evaluate virtual world applications that leverage the OLIVE platform capabilities and toolset.

OLIVE Perpetual Developer Server Pack License (OLVDEV-X) – Designed for customers of all sizes interested in utilizing OLIVE's developer capabilities and services to meet their organizational virtual world application development needs. Our perpetual licensing approach provides an affordable path for OLIVE developers to scale their capabilities with growing application needs, while providing the confidence of indefinite license ownership. This offer is priced on a per-installed-machine basis with graduated discounting upon additional developer license installations.

The initial purchase of the Developer Perpetual License includes the complete OLIVE SDK, application content software, user documentation, the Getting Started with Olive In-World Training class, access to Self-Paced Tutorials, the OLIVE Product Knowledge Base, the Self-Support Portal, and the initial year of Developer License Maintenance, which provides online software upgrades and access to on-line OLIVE technical support expertise. The Developer Offerings provide associated annual maintenance services for corporations, government, academic organizations, studios, systems integrators, and others who are interested in concept development and pilot user test cases to evaluate virtual world applications that leverage the OLIVE platform capabilities and toolset.

OLIVE Perpetual Developer License Annual Maintenance Service (OLVDEVMS-X) – The annual maintenance service for the developer license provides OLIVE customers with the confidence that their developers' will have full access to all upgrades of the OLIVE SDK, application content software, user documentation, and the OLIVE Product Knowledge Base. The annual maintenance service also provides ongoing access to on-line OLIVE technical support expertise and the Self-Support Portal. Developer Maintenance Service is priced on a per-installed-machine basis with graduated discounting.

90-Day Trial Developer Server Pack Term License (OLVDEV-90D) – Designed as the entry level developer program for organizations interested in exploring the possibilities and benefits of virtual world applications, and/or evaluating and tailoring the numerous, out-of-the-box applications available within OLIVE for potential deployment. Organizations can evaluate proof-of-concept application prototyping; ideas for start-up businesses; higher education research groups; or the benefits that OLIVE can provide organizations. This affordable program is designed to provide access to the OLIVE Windows SDK with the necessary support assistance to enable an in-depth evaluation of OLIVE's extensive virtual world applications.

Optional Functionality Modules

SAIC offers optional OLIVE Functionality Module products that can enhance telephony; the photorealism and physiology of like-like human avatars, and interact with legacy systems. These products can be purchased as a one-time perpetual license. Upon purchase, the customer is granted access to the module's product upgrades and support services through the purchase of any OLIVE Perpetual License Annual Maintenance Service Offering. A description of the Functionality Modules appears below.

OLIVE Functionality Module Products
Functionality Module Products Description
Telephony Integration (OLVTELE) Provides the ability to place real phone calls into the virtual world and hear in-world discussions.
Facegen Converter (OLVFACE) Provides the ability to build photorealistic faces for OLIVE avatars.
Physiology Module (OLVPHYS) Provides a pre-configuration of the OLIVE hierarchical, finite state machine that programmatically simulates different patient behaviors through the patient avatar Provides real-time physiology data based on a state model for avatars in OLIVE.
Legacy Link Module (OLVLEG) Provides the ability for OLIVE to interface with peer-to-peer distributed interactive simulation (DIS) or high-level architecture (HLA)-based applications through a gateway.

OLIVE Training

OLIVE offers six different training classes and programs from beginner and advanced users to administrators and developers.

OLIVE comes with a Self-Guided In-World Orientation complete with a start-up area that provides automated instruction for new users to the in-world environment. Users learn how to move around in-world; use their avatar inventories; change look-sets; customize their avatars; execute simple gestures; teleport to other locations; and use other basic features. Most first-time OLIVE users become comfortable with basic operation of the avatar in the virtual world after a few minutes in the orientation space. We also provide a one-page Quick Guide to keyboard operations and short-cuts to help users get quickly up to speed.

Getting Started with OLIVE — Included with any OLIVE license or User Hosting Service Purchase

Getting Started with OLIVE is the recommended first training class. It is included in the purchase price of any OLIVE License or User Hosting Service. Students learn the basic OLIVE functionality and receive an overview of its features and capabilities. The target audience, course objectives, and overview are summarized below.

Getting Started With OLIVE
Target Audience Course Objectives Course Overview

Complete novices to experienced users of persistent virtual worlds such as OLIVE.

Pre-requisite: Prior experience in using online games or virtual worlds to fully capitalize on this training and the concepts

Absolute beginners are welcome.

  • Introduce OLIVE users to the concepts and use of the OLIVE Client Includes an overview of the OLIVE Software Development Toolkit (SDK)
  • Provide a comprehensive exploration of the requirements to successfully use the OLIVE Client to both learn and lead others
  • Immerse first-time users in an immediate demonstration of OLIVE's collaborative benefits by conducting the course in-world

Methodology: This instructor-led course is delivered through a shared in-world presentation inside OLIVE with a question and answer session where participants explore a variety of key concepts

Instructors walk participants through OLIVE's development processes, workflows, use cases, implementation methodology, and lessons learned

  • What is OLIVE?
  • Virtual Collaboration Features and Capabilities
  • OLIVE Roles and Audiences
  • Application Planning and Implementation Methodology
  • OLIVE Software Resources
  • OLIVE Documentation Resources
  • OLIVE Client Troubleshooting
  • OLIVE SDK Overview
  • OLIVE Hardware Requirements
  • OLIVE Software Requirements
  • OLIVE Personnel Requirements
  • OLIVE Architecture
  • OLIVE Training Options
  • Developer Program Contacts and Details

OLIVE Advanced User (OLVTRN-ADV) — Two-day In-world Instructor-led Training Class

This two-day in-world instructor-led course provides more training in OLIVE collaboration techniques and technology or course development for up to 25 students. The class focuses on the use of the collaboration features. It is recommended for virtual world users that are developing courses and/or making extensive use of the collaboration features. The target audience, course objectives, and overview are summarized below.

OLIVE Advanced User (OLVTRN-ADV)
Target Audience Course Objectives Course Overview

Experienced users, administrators, and developers of OLIVE who intend to use digital media or online learning content within an OLIVE persistent virtual world

Pre-requisite: Some experience with the OLIVE Client and an understanding of the OLIVE SDK and OLIVE architecture to fully capitalize on this training and its concepts

  • Introduce OLIVE developers and administrators to the concepts and effective use of a wide range of rich media with OLIVE
  • Provide a comprehensive exploration of the steps required to successfully utilize shared media content for optimized collaboration and interaction within OLIVE
  • Give developers with a working knowledge of the proper setup and usage of rich media in OLIVE
  • Acquire essential techniques for including and using a variety of digital media to work within OLIVE

Methodology: This instructor-led course features a series of presentations, lectures, hands-on exercises, and sample cases where participants learn specifics on the use of digital media content on a shared basis within OLIVE.

SAIC instructors demonstrate a variety of procedures, workflow, and collaboration techniques for demonstrating and presenting media within persistent virtual worlds.

  • Use of Shared Screen Objects in OLIVE
  • Shared Microsoft Corporation's PowerPoint® Features
  • Shared PowerPoint Guidelines
  • Setup of a Windows Media® Server
  • Streaming Versus Video Playback
  • Scenario Editing and Control
  • Sharable Content Object Reference Model (SCORM®) Learning Object Creation
  • Using SCORM Learning Content in OLIVE
  • Application Sharing in OLIVE
  • Optimization Techniques

OLIVE Server Administration (OLVTRN-SER) — Two-Day In-world Instructor-led Training Class

This two-day in-world instructor-led course provides the skills to properly setup and configure server operations for OLIVE in a standalone Windows or distributed Linux® environment for up to 25 users. This course covers the material in the OLIVE Administrator's Guide and provides additional knowledge transfer of lessons learned from our experienced operations staff. The target audience, course objectives, and overview are summarized below.

OLIVE Server Administration (OLVTRN-SER)
Target Audience Course Objectives Course Overview

IT personnel or managers, or system and network administrators responsible for creating and supporting an OLIVE persistent virtual world on a network or through the Internet

Pre-requisites: Some knowledge of MySQL®, Perl®, and distributed server applications to fully capitalize on this training and the concepts

  • Introduce OLIVE administrators to the concepts and procedures required to install, setup and run an OLIVE service
  • Provide a comprehensive exploration of the OLIVE server environment, with coverage of frequently used administration techniques
  • Learn the process and procedures to create and manage an OLIVE server system (or distributed cluster) based upon the needs of the customer

Methodology: This instructor-led course features a series of lectures, hands-on lessons, and step-by-step learning processes where participants learn the details and specifics of setting up and maintaining an OLIVE server or server cluster.

Course instructors are skilled OLIVE administrators who demonstrate processes, workflow, and optimization techniques consistent with the demanding requirements of persistent virtual worlds.

  • Overview of the Operational Architecture of OLIVE
  • Installation of the OLIVE SDK
  • Differences of OLIVE on Windows Versus Linux
  • Scaling the OLIVE World
  • Firewall Settings
  • Avatar Account Administration
  • Adding Custom Content to an OLIVE World
  • Tuning Server Performance
  • Troubleshooting Techniques

Based on our experience, we have created a series of classes specifically for developers who will customize and use the virtual environment. These audience-specific classes cover material described in the OLIVE Artist's Guide and OLIVE Developer's Guide and provide examples and lessons learned. Additional troubleshooting and reference information for developers can also be found in the online OLIVE Product Knowledge Base. One or both of the following courses is recommended for personnel who are responsible for the actual development of OLIVE in your organization.

OLIVE SDK Programming (OLVTRN-SDK) — Four-day In-world Instructor-led Training Class

This four-day in-world instructor-led course provides a working understanding of the methods and functionality used by virtual world programmers to design applications for OLIVE using standard C++ for up to 25 new users. The target audience, course objectives, and overview are summarized below.

OLIVE SDK Programming (OLVTRN-SDK)
Target Audience Course Objectives Course Overview

Developers who intend to alter or customize an OLIVE persistent virtual world through software development

Pre-requisites: Knowledge of C++ object-oriented design and code development to fully capitalize on this training and its concepts

  • Introduce OLIVE developers to basic and advanced concepts required to program using the OLIVE SDK
  • Provide a comprehensive exploration of the OLIVE SDK development environment along with coverage of frequently used programming techniques with OLIVE
  • Acquire the basic techniques for building custom applications to work with OLIVE

Methodology: This instructor-led course is a series of lectures and hands-on code sample learning modules where participants learn the details and specifics of programming for OLIVE.

SAIC course instructors are skilled OLIVE developers who demonstrate processes, workflow, and optimization techniques consistent with the demanding requirements of persistent virtual worlds.

  • Overview of the Operational Architecture of OLIVE
  • OLIVE Dynamic Programming Model (DPM) Interface and Inspector
  • C++ Build Environments
  • OLIVE Schema Objects
  • Existent Behavior
  • Pins in C++
  • Debugging
  • Translator Role for External Data Interaction
  • Adding Functionality to OLIVE Content Objects
  • Dynamic Content Update
  • Open World API (application programming interface)
  • Effective Use of the OLIVE API (logging, subscriptions, pulling values from Configuration, and more)

OLIVE Content Creation (OLVTRN-CONT) — Four-day In-world Instructor-led Training Class

This four-day in-world instructor-led course provides the working knowledge for developing content within OLIVE for up to 25 new user students who have significant experience with creating real-time content using 3ds Max®. This course introduces the art of developing new 3-D content for OLIVE using 3ds Max and other associated tools. The target audience, course objectives, and overview are summarized below.

OLIVE Content Creation (OLVTRN-CONT)
Target Audience Course Objectives Course Overview

Experienced artists, 3-D modelers, and content developers who intend to add new and custom 3-D assets to an OLIVE persistent virtual world

Pre-requisites: Significant knowledge and expertise in 3-D modeling for real-time graphic application with specific experience in 3ds Max to fully capitalize on this training and its concepts

  • Introduce OLIVE 3-D artists and modelers to the concepts and constraints of developing custom content for the OLIVE SDK using Autodesk®, and 3-Ds Max
  • Acquire the basic techniques for creating new and modifying existing 3-D assets within the OLIVE environment
  • Understand details of the OLIVE art path and specifics on content formatting to properly operate in a distributed multi-user environment.

Methodology: This instructor-led course features a series of lectures, presentation material, hands-on 3-D modeling learning modules, and exercises that provide a comprehensive exploration of the requirements, details, and specifics for generating new objects and custom OLIVE content.

SAIC course instructors are skilled OLIVE 3-D artists who demonstrate processes, workflow, and scene creation techniques consistent with the demanding requirements of persistent virtual worlds.

  • Overview of the Operational Architecture of OLIVE
  • Using the Scene Editor
  • Editing Lighting and OLIVE Environment Controls
  • Successful Export of OLIVE-Ready 3-D Content
  • Effective Modeling Techniques in 3-Ds Max for OLIVE
  • Proper Naming Conventions
  • Editing Skutes
  • Custom Animations
  • Customizing Avatars
  • Additional OLIVE Art Tools
  • Overview of OLIVE Terrain

SAIC Custom Services (OLVPS-SYSAPP / OLVPS-CONT)

SAIC provides two separately priced OLIVE professional services offerings designed to meet any customer custom need.

  • OLIVE Systems Applications Design and Integration (OLVPS-SYSAPP)
  • OLIVE Custom Content Programming (OLVPS-CONT)

Both offerings can be purchased as eight-hour increments and/or as pre-packaged firm pricing. These two offerings support the performance of the following tasks: requirements analysis; designing or leveraging existing 3-D content; adaptation of real-world experiences to virtual simulations; implementation and customization of OLIVE; integration with third-party applications; new feature development; custom hosting; virtual stage management; operational support of large-scale deployments; post-event processing, and more.

PowerPoint and Windows Media are registered trademarks of Microsoft Corporation in the U.S. and/or other countries. SCORM is a registered trademark of the Department of Defense in the U.S. and/or other countries. Linux is a registered trademark of Linus Torvalds in the U.S. and/or other countries. MySQL is a registered trademark of Oracle Corporation in the U.S. and/or other countries. Autodesk and 3-ds Max are registered trademarks of Autodesk, Inc. in the U.S. and/or other countries. Peerl is a registered trademark of The Perl Foundation in the U.S. and/or other countries.

Software Development Toolkit

SAIC's OLIVE provides the benefits of leading distance collaboration and training functionality along with a fully-integrated simulation platform through a software development toolkit (SDK) that enables extension and customization to meet your specific requirements. All key components for standing up a private virtual world are provided out-of-the-box, including hundreds of customizable avatars with associated animations and fully-integrated voice over Internet Protocol-based spatial audio.

Private virtual worlds out-of-the-box

OLIVE is an open, distributed, client-server platform for building your organization's private, realistic virtual worlds. The architecture scales from single-user applications up to hundreds of concurrent users. The SDK provides an API, 3-D content, and third-party system integrations and tools to create and edit 3-D content and scenarios. An at-a-glance view of SDK tools and capabilities is summarized in the circle diagram at the bottom of this page.

Key SDK Features:

  • Non-player Character Support: OLIVE provides the ability to integrate with industry-leading, third-party, artificial intelligence packages through an application programmer's interface to support non-player characters (NPCs) or other real-time data feeds.
  • Custom Content: Import your own 3-D objects from Autodesk® 3ds Max® or static models via COLLAborative Design Activity (COLLADA) from other 3-D modeling tools.
  • Custom Terrain: OLIVE's paged terrain format supports large-area and multi-resolution terrain data in a World Geodetic System (WGS-84)-compliant, geospatially referenced format.
  • Scene and Scenario Editors: Mix and match terrain scenes, objects and loadable "actives" to create reusable, realistic or imagined settings. Configure scenarios with role-based positions and preset clothing for repeatable training exercises or practice sessions.
  • Physiology Model: Enhance realistic, medical team training simulations with this plug-in model that calculates the conditions, behaviors and responses of patient avatars.
  • Legacy Link: Interface through a distributed interactive simulation.
SCORM is a registered trademark of the Department of Defense in the U.S. and/or other countries. Autodesk and 3ds Max are registered trademark of Autodesk, Inc. in the U.S. and/or other countries. Sketchup is a registered trademark of Google Inc. in the U.S. and/or other countries.
SDK Tools and Content

Overview of the SDK Tools and Content

Overview of the SDK Tools and Content

Download the Chart »

Contact Us

For additional information on OLIVE, please contact us today.

Services

Comprehensive Services for Development and Deployment of Virtual World Applications

SAIC delivers professional services to support development, launch, deployment, and hosting of your virtual world solutions. Our experienced team of engineers, 3-D artists, and operations personnel, backed by OLIVE Teammates can provide a wealth of specialized expertise.

We can help optimize content and develop it cost-effectively to reduce time-to-market, and we can lower risk through our support, training programs, and knowledge transfer. The SAIC OLIVE Team provides comprehensive training for organizations that want to develop and host their own virtual environments using the OLIVE platform.

The SAIC OLIVE Team can help your organization:

  • Reduce Risk

    Our OLIVE team can help to reduce the risk of launching and deploying your virtual world solutions. Get the results faster, ramp up your learning and mitigate downtime and mistakes. Our OLIVE training programs can support the rapid transfer of our knowledge and best practices to your team.

  • Improve Time-to-market

    Our experts can augment your existing IT and development team to help your organization get to market faster to achieve your desired business results.

  • Optimize Content

    We can work with your organization to deliver creative, visually appealing content that is optimized for real-time performance and reflects your brand image.

  • Support Cost-effective Content Development

    Our virtual world development expertise, combined with your organization's brand, business, and process knowledge, can provide the most efficient combination for accomplishing your goals.

Our OLIVE Services include:

  • Training

    OLIVE's training team is focused on rapidly sharing the appropriate knowledge with your program managers, instructional designers, 3-D modelers, software developers, and IT or operational personnel to support your success with OLIVE. We offer a variety of training courses through electronic (using OLIVE of course!) and/or on-site delivery options.

  • Program Management

    OLIVE program managers can help ensure your virtual world project is on time, within budget and ready for successful operation. Our program managers can support you from start to finish, concept to deployment, and all along the implementation pipeline. We are ready to assist with requirements definition, scenario design, technical delivery details, and more to help ensure the smooth rollout of your enterprise virtual world.

  • System Integration

    Our team of experts can help to integrate OLIVE with your existing business systems to leverage your existing infrastructure investments. Our support can include integration to your Learning Management System, Human Resources, or unified communications systems as well as integration of real-time Geographic Information System (GIS) or Global Positioning System (GPS) data feeds from remote sensing systems into your OLIVE instance. View OLIVE system requirements.

  • 3-D Content Development

    OLIVE's professional 3-D artists and content creators can help produce the 3-D assets for your specific OLIVE virtual world. Whether it is processing or re-using models from external sources (like computer-aided design (CAD)), or generating new models, our content creators are ready to create everything you need — from personalized avatars and custom avatar clothing or uniforms, to vehicles, buildings, neighborhoods or office objects.

  • Feature Development

    OLIVE engineers can create new functionality and features or new OLIVE Client user interface elements to meet the needs of your particular project or program. We frequently include newly created and custom features in future standard releases of the OLIVE software platform and the OLIVE software development toolkit (SDK).

Specialized Applications - Checkpoint Exercise

Specialized Applications — Checkpoint Exercise

Contact Us

For additional information on OLIVE, please contact us today.

OLIVE Product Brochure

Learn how OLIVE delivers interactive multimedia communication capabilities. Download the Brochure »

Picture of the OLIVE Brochure

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